Blasphemous

December 23, 2025

Blasphemous

My first experience with a Metroidvania was Metroid on the SNES, played through an emulator, and ever since then, I hadn’t really explored the genre. 2D platformers never quite grabbed my attention, so I mostly stayed away. I did try Hollow Knight at one point, but I stopped after an hour. Not because it was bad—the game clearly had its charm—but it didn’t capture me in that moment. Maybe I didn’t give the narrative enough time, or maybe the art style just didn’t appeal to me.

Then I picked up Blasphemous, and from the very first moments, I was captivated. Its dark, decaying world drew me in immediately. The pixel-art gore isn’t just for shock—it made me genuinely curious to explore more, to understand the twisted world I was thrown into. I played all the way to the end, and unlike some long, exhausting games, Blasphemous felt just the right length. I never got bored of its mechanics; the journey kept me engaged the whole way.

The combat was particularly enjoyable. I came in expecting a tough Souls-inspired challenge, and while the battles could be challenging, they weren’t overly punishing. It made the fights fun rather than stressful. I also loved the subtle, implicit side quests. Like in the Souls games, there are no markers or instructions—just your attention and curiosity guiding you. Exploring and finding these hidden moments made the world feel alive and rewarding.

The level design was another highlight. Shortcuts made exploring manageable without feeling hand-holding, and the pacing felt right. On the flip side, I did miss the Metroid-style mobility upgrades. They exist, but they’re limited, and none of the upgrades felt like game-changers—they mostly boost defense or damage. Still, they serve their purpose, and they didn’t detract from my enjoyment.

Above all, I loved the game for what it is. It’s incredibly fun. The combat is satisfying, the world is hauntingly beautiful, and the Spanish voice acting adds a unique charm that makes the experience feel authentic.